This week I went to the movie "9", and finished the Shadow series by Orson Scott Card. Both struck me as having forms that were introduced in computer games.
"9" opens with what has become an adventure game classic: you awake in a dark room, not knowing who you are, with only a few random objects nearby to guide you. The mystery unfolds only when you exit the room and venture out into the world. Of course, the look of "9" also matches the lush detail of games such as Myst.
Shadow of the Hegemon, Shadow Puppets, and Shadow of the Giant owe more to turn based strategy games like Romance of the Three Kingdoms (which the author does acknowledge.) These games arose from simpler board games such as Risk, and were an attempt to use what computers are good at to make games more fun. Each country has but one or two statistics in Risk or Settlers of Catan, while in a modern computer game usually several resources and production numbers exist for each region. But the goals are the same: world domination!
I think this is a good thing. Direct translations of computer games to movies(I'm looking at you Super Mario Bros.) have rarely fared well. Uwe Boll alone has turned more than a half dozen computer games into horrible movies. But when the spirit of a computer game is incorporated into a movie or book, the result can be great fun. I do not think that "9" or the Shadow series are particular great works of art, but they are fun, and their use of computer game tropes sets them apart and gives them a unique flavor that I hope leads to more such experiments.